Knowles, Brandin, Coulton, Paul, Lochrie, Mark and Whittle, Jon (2014) Wicked persuasion:a designerly approach. In: Persuasive Technology : 9th International Conference,. Lecture Notes in Computer Science, 8462 . Springer, Berlin, pp. 137-142. ISBN 978-3-319-07127-5 ; 978-3-319-07126-8
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Official URL: http://dx.doi.org/10.1007/978-3-319-07127-5_12
Persuasive computing has tended to be applied toward the promotion of minor behavior change in the direction of easily understood and uncontroversial goals. The approaches used for achieving success in these cases may not make sense, however, when designing for so called `wicked problems'. We argue that wicked problems can be effectively addressed through persuasive means, but that the development of systems for this purpose is better suited to a `designerly' (as opposed to engineering or experimental psychology) approach. We detail the development of our thought process in designing for our own chosen wicked problem as inspiration for future persuasive computing for various other wicked problems.
|Item Type:||Book Section|
|Uncontrolled Keywords (separate with ;):||persuasion ; persuasive games ; interaction design ; wicked problems ; rhetoric|
|Schools:||Faculty of Culture & the Creative Industries > School of Journalism, Media and Performance|
|Deposited By:||Mark Lochrie|
|Deposited On:||12 Jan 2016 14:50|
|Last Modified:||26 Jan 2017 17:02|
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