Lochrie, Mark, Gazzard, Alison, Gradinar, Adrian and Coulton, Paul (2014) Mobilising Monopoly:game design, place and social values. In: 9th International Conference on the Foundations of Digital GamesFoundations of Digital Games, 3rd - 7th April 2014, Ft. Lauderdale, Florida, USA.
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Location based games have seen the translation of popular boardgames into mixed reality settings through the integration of mobile phone technologies. This paper explores modifying the game of Monopoly from a boardgame to a locative mobile phone based game utilising NFC and QR code technologies to engage players with real world places. In doing so, the mechanics, rules and motivations for playing the game shifted in the prototyping of the game concept. Here, we outline the initial game design process, problems and possibilities in modifying such a well-known game to the city streets. We also detail how the mechanics of the game were updated to provide some solutions to ideas surrounding property values, social media values and player location in the new game design.
|Item Type:||Conference or Workshop Item (Paper)|
|Uncontrolled Keywords (separate with ;):||games ; mobile ; location-based services - mobile computing - service discovery - info-mobility ; design|
|Schools:||Faculty of Culture & the Creative Industries > School of Journalism, Media and Performance|
|Deposited By:||Mark Lochrie|
|Deposited On:||12 Jan 2016 12:31|
|Last Modified:||26 Jan 2017 17:02|
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