Dickinson, Andrew Scott, Lochrie, Mark and Egglestone, Paul (2015) DataPet: designing a participatory sensing data game for children. In: British HCI Conference, 13th-17th July 2015, Lincoln, England.
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Official URL: http://dx.doi.org/10.1145/2783446.2783602
A better understanding of our environment is vital if we are to make informed decisions about a diverse range of issues from transport to energy security. But at a local level, good quality data that could help inform and engage communities is in short supply. The primary sources project adopts concepts of participatory sensing to inform the development of a mobile based digital pet game for environmental data collection. This paper describes the initial participatory workshop leading to the design of a digital pet game, aimed primarily at children, that aims to explore the connection between open data collection and increasing community engagement.
|Item Type:||Conference or Workshop Item (Paper)|
|Additional Information:||ISBN: 978-1-4503-3643-7|
|Schools:||Faculty of Culture & the Creative Industries > School of Journalism, Media and Performance|
|Deposited By:||Mark Lochrie|
|Deposited On:||12 Jan 2016 16:13|
|Last Modified:||15 Nov 2016 16:46|
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