Wright, Adrian (2015) It’s All About Games: Enterprise And Entrepreneurialism In Digital Games. New Technology, Work And Employment, 30 (1). pp. 32-46.
- Accepted Version
Official URL: http://dx.doi.org/10.1111/ntwe.12042
This article aims to contrast benign notions of ‘free’ and ‘creative’ work in the context of labour market conditions and employment relationships. Empirical research reveals the exploitative and precarious nature of work in the experiences of self-employed digital game developers and charts the responses of developers to unstable and insecure working conditions. Building on work by Pongratz and Voß (2003), Haunschild and Eikhof (2009), and Bergvall-Kåreborn and Howcroft (2013), this study finds that a typical response to increasing instability in the labour market is to adopt more enterprising and entrepreneurial behaviour in order to find work. This article illustrates the consequences for developers by highlighting examples of self-exploitation, which is fuelled by a passion for work and is where entrepreneurial practices lead to long working hours, unpaid work and a blurring of work-life boundaries.
|Additional Information:||2 year embargo|
|Uncontrolled Keywords (separate with ;):||digital games; enterprise; entrepreneuralism; labour markets; creative industries; self-exploitation|
|Subjects:||Social studies > Sociology|
|Schools:||Faculty of Business, Law & Applied Social Studies > School of Business|
|Deposited By:||Adrian Wright|
|Deposited On:||02 Feb 2016 16:12|
|Last Modified:||01 Apr 2017 17:53|
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