Thomas, Michael and Schneider, Christel (2017) Language Learning with Machinima: Video Production in 3D Immersive Environments. In: Teaching English reflectively with technology. IATEFL, Canterbury, UK. (In Press)
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This chapter reports on research arising from a two-year project involving nine European partners entitled, “CreAting Machinima to Empower Live Online language Teaching and learning” (CAMELOT), funded by the EU Lifelong Learning Programme. The project investigates the use of machinima (or recorded videos made in an immersive environment) with a project-based approach. Findings arising from interviews, questionnaires, and observation with teachers and learners, have been used to reflect on the potential of machinima to stimulate learner creativity in authentic immersive environments.
|Item Type:||Book Section|
|Subjects:||Linguistics, classics & related subjects > English literature|
|Schools:||Faculty of Culture & the Creative Industries > School of Languages and Global Studies|
|Deposited By:||Michael Thomas|
|Deposited On:||24 Feb 2016 09:59|
|Last Modified:||07 Apr 2017 11:00|
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