Language Learning with Machinima: Video Production in 3D Immersive Environments

Thomas, Michael orcid iconORCID: 0000-0001-6451-4439 and Schneider, Christel (2018) Language Learning with Machinima: Video Production in 3D Immersive Environments. In: Teaching English reflectively with technology. International Association of Teachers of English as a Foreign Language (IATEFL), Canterbury, UK. ISBN 978-1-901095-86-9

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Abstract

This chapter reports on research arising from a two-year project involving nine European partners entitled, “CreAting Machinima to Empower Live Online language Teaching and learning” (CAMELOT), funded by the EU Lifelong Learning Programme. The project investigates the use of machinima (or recorded videos made in an immersive environment) with a project-based approach. Findings arising from interviews, questionnaires, and observation with teachers and learners, have been used to reflect on the potential of machinima to stimulate learner creativity in authentic immersive environments.


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