Xu, Diana, Read, Janet C, Sim, Gavin Robert and Mcmanus, Barbara (2009) Experience it, draw it, rate it: capture children's experiences with their drawings. In: IDC '09 Proceedings of the 8th International Conference on Interaction Design and Children. Association for Computing Machinery, New York, NY, USA, pp. 266-270. ISBN 978-1-60558-395-2
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Official URL: http://dx.doi.org/10.1145/1551788.1551849
This paper investigates the use of drawings as a tool for the evaluation of children's interfaces. In the study, children's experiences on a variety of computer interfaces were captured in drawings. A group of four researchers participated in the coding of the drawings, before the results were aggregated and statistically analysed.
The evaluation of the approach is positive: the chosen drawing method could be used easily and was effective in conveying the user experience from the drawings; a number of the drawings conveyed information pertaining to user experiences: fun (F), goal fit (GF) and tangible magic (TM); the method was found generally reliable at capturing all three elements and particularly reliable at capturing fun.
|Item Type:||Book Section|
|Uncontrolled Keywords (separate with ;):||Children; drawing; evaluation; evaluation/methodology; fun; human factors; tangible magic; tangible technology; tui; user experience|
|Subjects:||Computer science > Computer architectures & operating systems|
Computer science > Software engineering
|Schools:||Faculty of Science and Technology > School of Physical Sciences and Computing|
|Deposited By:||Carmit Erez|
|Deposited On:||12 Dec 2012 13:44|
|Last Modified:||28 Feb 2017 14:42|
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