Cassidy, Brendan, Antari, D and Read, Janet C (2013) Using an Open Card Sort with Children to Categorize Games in a Mobile Phone Application Store. In: CHI '13 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, pp. 2287-2290. ISBN 978-1-4503-1899-0
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Official URL: http://dx.doi.org/10.1145/2470654.2481315
This paper presents a study aimed at better understanding how children categorize different games. The paper reports the results of an open card sort where participants were asked to categorize games from the Google Play Store (formerly the 'Android Marketplace'). The key contribution of the paper is that when compared with existing categories in the Google Play Store, children used categorization criteria much more aligned to the goals of the game rather than more abstract categories currently found in mobile phone application stores. The paper provides examples of existing categories that are not generally used by children and provides new examples of categorization criteria that are used by children to categorize existing games.
|Item Type:||Book Section|
|Schools:||Faculty of Science and Technology > School of Physical Sciences and Computing|
|Deposited By:||Helen Cooper|
|Deposited On:||21 Mar 2013 11:01|
|Last Modified:||28 Feb 2017 14:42|
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