Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO

Lochrie, Mark orcid iconORCID: 0000-0002-7909-8455, Mills, John orcid iconORCID: 0000-0002-4491-6796, Egglestone, Paul and Skelly, Martin (2015) Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO. In: CHI Play 15 : 2015 Annual Symposium on Computer-Human Interaction in Play, 5th- 7th October 2015, London, England.

[thumbnail of Author Accepted Manuscript]
Preview
PDF (Author Accepted Manuscript) - Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives.

404kB

Official URL: http://dx.doi.org/10.1145/2793107.2810321

Abstract

Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups -- to wallpaper -- to rail tickets -- to board and card games. Imagine if you could connect paper to the Internet, interact and update it with additional data but without recourse to reprinting or using e-ink alternatives. This paper explores work examining conductive inks and web-connectivity of printed objects, which form part of an emergent sub-field within the Internet of Things (IoT) and paper. Our research is starting to explore a range of media uses, such as interactive newspapers, books, beer mats and now gaming environments through prototype IoT device named EKKO; a clip that allows conductive ink frameworks to detect human touch interaction revealing rich media content through a mobile application as the 'second screen'.


Repository Staff Only: item control page