A Virtual Reality Platform for Analyzing Remote Archaeological Sites

Cassidy, Brendan orcid iconORCID: 0000-0003-0756-9657, Sim, Gavin Robert orcid iconORCID: 0000-0002-9713-9388, Robinson, David Wayne orcid iconORCID: 0000-0002-0729-5011 and Gandy, Devlin (2019) A Virtual Reality Platform for Analyzing Remote Archaeological Sites. Interacting with Computers, 31 (2). pp. 167-176. ISSN 0953-5438

[thumbnail of Version of Record]
Preview
PDF (Version of Record) - Published Version
Available under License Creative Commons Attribution.

724kB

Official URL: https://doi.org/10.1093/iwc/iwz011

Abstract

This paper describes a Virtual Reality (VR) prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock-art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualizing and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and X-ray fluorescence) virtually ‘in situ’, in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together remotely providing opportunities for collaborative interpretation and analysis of archaeological data. We also present a survey-based evaluation in which both archaeologists and Native American stakeholders indicate positive responses for measures of both engagement and value.


Repository Staff Only: item control page