Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps

Fitton, Daniel Bowen orcid iconORCID: 0000-0002-2300-5432 and Read, Janet C orcid iconORCID: 0000-0002-7138-1643 (2019) Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps. In: IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children. Association for Computing Machinery (ACM), pp. 407-418. ISBN 978-1-4503-6690-8

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Official URL: https://doi.org/10.1145/3311927.3323136

Abstract

The majority of mobile apps are free-to-play and so include a variety of forms of advertising and other mechanisms for monetization. These monetization mechanisms often have deceptive elements and closely resemble what designers know as Dark Patterns. In-app advertising and purchasing have been studied with adults but, to-date, younger users have received comparatively little consideration despite their increased susceptibility to manipulation. This paper addresses the gap in research by creating the ADD (App Dark Design) framework which brings together insights from practitioners, theory from existing related research, and the findings from a user study which gathered qualitative data from 39 girls aged 12-13 years. We also derive a set of emerging issues and identify future research questions. This work is the first of its kind to create a framework to support the critical consideration of the design of free-to-play apps. We have identified a set of problematic Dark Design aspects that young people across the world are encountering in their apps every day and we hope this paper will both raise awareness and stimulate further research work on this important topic.


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