The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence

Kasenides, Nicos orcid iconORCID: 0000-0002-1562-3839, Piki, Andriani orcid iconORCID: 0000-0003-0376-1713 and Paspallis, Nearchos orcid iconORCID: 0000-0002-2636-7973 (2024) The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence. In: Social Computing and Social Media. Lecture Notes in Computer Science, 14704 . Springer, pp. 97-115. ISBN 978-3-031-61304-3

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Official URL: https://doi.org/10.1007/978-3-031-61305-0_7

Abstract

Game-based learning is an effective pedagogical approach with a demonstrated capacity to activate learner engagement, inspire motivation, and enhance the overall learning experience. The application of educational robotics has also attracted a lot of attention in recent years across educational levels and domains. Despite their appeal and the positive learning outcomes associated with such innovative pedagogies, the synergistic edifying impact of blending them remains largely unexplored. The aim of this study is to present a synthesis of empirical evidence on game-based learning and educational robotics. A systematic literature review is conducted focusing on empirical research published between 2019 and 2023. The analysis reveals prevalent methodological approaches and pedagogical theories framing learning and instruction, as well as the most widely employed robotics and gaming platforms. The study sheds light not only on the benefits of embracing game-based learning and educational robotics, but also on the barriers and challenges associated with adopting such innovative pedagogies. Ultimately, the study attempts to portray the impact of these approaches on learning and transferable skills development.


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