Sun, Yige, Zhang, Zixuan and Yan, Nan (2024) Visualization Challenges of Virtual Reality 3D Images in New Media Environments. Applied Mathematics and Nonlinear Sciences, 9 (1). pp. 1-20.
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Official URL: https://doi.org/10.2478/amns-2024-1785
Abstract
This paper proposes a three-dimensional image visualization process to face-drawing three-dimensional image reconstruction algorithm to obtain the data field with three-dimensional space, using color adjustment based on global color correction and local Poisson fusion to optimize the splicing seams between the texture color blocks and updating the visualization technology of three-dimensional images. Divide the digital display design and create a virtual reality visualization display using 3D modeling in combination with the new media environment. Propose design steps to visualize virtual reality three-dimensional images in the new media environment by combining the key algorithms of three-dimensional image visualization from the previous section. Combined with the application of new media displaying 3D images, the concept of artifact shape in reconstructed images is proposed to analyze the quality of 3D image reconstruction by taking the Herman model and Sheep-Logan model as the research object. Test experiments are conducted to examine the visual impact of texture mapping algorithms, and different sampling intervals are set to measure the drawing time of 3D reconstruction. For the data size and number of pictures of other organizations, the processing time of the 3D image reconstruction algorithm based on surface drawing is no more than 2s. The denser the sampling points are, the higher the degree of fitting, the more complete the preservation of isosurface information is, the finer the effect of 3D reconstruction, and the higher the quality of the image.
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