Designing the anti-heuristic game: a game which violates heuristics

Sim, Gavin Robert orcid iconORCID: 0000-0002-9713-9388 (2012) Designing the anti-heuristic game: a game which violates heuristics. In: IDC '12 Proceedings of the 11th International Conference on Interaction Design and Children. Association for Computing Machinery (ACM), New York, NY, USA, pp. 308-311. ISBN ISBN: 978-1-4503-1007-9

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Official URL: http://dx.doi.org/10.1145/2307096.2307153

Abstract

Inspection based methods are not very well researched in the area of Child Computer Interaction. One such evaluation method is the heuristic evaluation that requires a small number of evaluators to inspect an interface for compliance to a number of guidelines or principles. This paper reports on the development of the Anti-Heuristic Game, a game that has been designed to violate all of Nielsen's 10 heuristics. By developing a game whereby the problems are predefined and largely known, it will be possible to establish the effectiveness of children in identifying and reporting problems using the heuristic evaluation method. If children can perform a heuristic evaluation this will enable the benefits of inspection based methods to be realized within Child Computer Interaction.


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