The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion

Lamey, Beverley and Bristow, Carol (2015) The Game as a Talking Tool: Using a Board Game for Creative Consultation, Engagement and Inclusion. In: Creative Education. Teaching and Learning. Creativity, Engagement and the Student Experience. Palgrave Macmillan, Basinstoke, Uk, pp. 243-253. ISBN 978 - 1 - 137 - 40213 - 4

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Digital ID: http://doi.org/10.1057/9781137402141

Abstract

Educators and education policy has increasingly acknowledged the value of creativity and creative approaches to education in particular. This book highlights a range of innovative teaching techniques successfully employed by teachers from a range of disciplines and education levels in order to share knowledge regarding creative education.


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