Adult Learning Sign Language by combining video, interactivity and play

Economou, Daphne, Gonzalez Russi, Melissa, Doumanis, Ioannis orcid iconORCID: 0000-0002-4898-7209, Bouki, Vassiliki, Mentzelopoulos, Markos and Ferguson, Jeffery (2019) Adult Learning Sign Language by combining video, interactivity and play. In: iLRN 2019 London: Workshop, Long and Short Paper, Poster, Demos, and SSRiP Proceedings from the Fifth Immersive Learning Research Network Conference. Graz University Press, pp. 99-106. ISBN 9783851256574

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One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with or a disorder they acquired during their life. 900,000 people in the UK are severely or profoundly deaf and based on a study by Action On Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress, and an even larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a theoretical framework for the design of interactive games to support learning BSL supporting the entire learning cycle, instruction, practice and assessment. It then describes the proposed design of a game based on this framework aiming to close the communication gap between able hearing people and people with a hearing impediment, by providing a tool that facilitates BSL learning targeting adult population. The paper concludes with the planning of a large scale study and directions for further development of this educational resource.

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