Skills for creativity in games design
Jeffries, Karl Kieran (2011) Skills for creativity in games design. Design Studies, 32 (1). pp. 60-85. ISSN 0142-694X
|
PDF (Author's post-print)
- Accepted Version
291Kb |
Official URL: http://dx.doi.org/10.1016/j.destud.2010.07.001
Abstract
This paper reports on an experimental study to understand further the extent to which academics may differ to practitioners in their conception of skills relevant to creativity within a specific design related subject: in this instance, Games Design. Ten academics, sampled from BA Hons games courses in the UK, participated in identifying what factors they each considered important to creativity in games design, and how, collectively, they rated particular skills, knowledge, talents and abilities relevant to creativity in games design. With the same research methodology, theoretical framework and procedures, the focus was placed on ten games design practitioners’ conceptions of skills for creativity in games design. A detailed comparison is made between the findings from both groups.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords (separate with ;): | Games Design; Creativity; Case Study/Studies; Reflective Practice |
| Subjects: | B Philosophy. Psychology. Religion > BF Psychology H Social Sciences > H Social Sciences (General) L Education > L Education (General) L Education > LB Theory and practice of education > LB2300 Higher Education L Education > LC Special aspects of education > LC5201 Education extension. Adult education. Continuing education N Fine Arts > N Visual arts (General) For photography, see TR T Technology > T Technology (General) |
| Schools: | School of Art, Design and Performance |
| Related URLs: | |
| ID Code: | 3858 |
| Deposited By: | Karl Jeffries |
| Deposited On: | 29 Mar 2012 17:23 |
| Last Modified: | 05 Mar 2013 09:53 |
Repository Staff Only: item control page
Tools
Tools




