Mcguirk, Chris Timothy ORCID: 0000-0002-5643-4735 (2018) The Quest for Learning: Discussing learner motivation paradigms in an online gaming space. [Video]
Microsoft PowerPoint (A webinar I hosted for the GUINEVERE team. These are the slides that accompany it.)
- Accepted Version
Available under License Creative Commons Attribution Non-commercial No Derivatives. 1MB |
Official URL: http://connect.uclan.ac.uk/p2dfeky2k4e/
Abstract
The Quest for Learning: discussing learner motivation paradigms in an online gaming space.
Chris McGuirk
University of Central Lancashire
There has been considerable research into what motivates learners to participate within an online gaming space, with a number of those studies reporting heightened levels of motivation. However, the source of such motivation is arguably the source of controversy. Some theorists argue that students are motivated by a desire to integrate, which fits models of learner identity proposed by researchers such as Dörnyei (2009) and Kramsch (2009), whereas others propose an almost Thorndikian, behaviourist notion of motivation, possibly inspired more than a little by Skinner’s (2016) notions of reinforcement.
The underpinnings of the author’s doctoral study going forward, this presentation attempts to move away from defining motivation towards gaming in terms of the regularly quoted constructs, looking more at why gamers game, and how language learning fits into those reasons for gaming. Delving back into earlier theories about how learners are motivated, aligning them with recent hypotheses about the average gamer’s mind set, the author proposes that language learning within a gaming space may be highly implicit, by proxy, and strongly connected to other key factors driving players to succeed within the game.
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